Showing posts with label exercises. Show all posts
Showing posts with label exercises. Show all posts

Tuesday, April 20, 2010

5 Unlearnable Elements in Your eLearning


What are the 5 unlearnable elements that all IDs should steer clear off?

1. Definitions

Definitions (especially poorly written ones) are
not important. Look at a few examples.

Negotiable instrument is a written document by which a right is created in favour of some person and this is transferable by delivery.

Meaning?

Credit is the provision of resources by one party to another party where that second party does not reimburse the first party immediately.

Sounds confusing!

Direct manipulation is a human-computer interaction style which involved continuous representation of objects of interest and rapid, reversible, incremental actions and feedback.

Now in English please...

How many of us are comfortable introducing a concept using a definition? Have we ever stopped to wonder how effective these definitions are? Here's what we typically do: Start any module with a definition because it makes the content look authentic. Then, we go on to simplify the definition further. If we stop to think about it, we may just realize how unlearnable these definitions are.

Definitions are meant to simplify a concept. Help understand an idea/process better. Why is it important to share a definition when you can jump directly to the explanation? I remember in school how I had all the important definitions by heart. But looking back now, the visual depiction of evaporation or osmosis was far more useful in understanding the concept. Think about it. Is it important for a manager to know the definition of conflict or identify a conflict situation and react appropriately? Don't bother with definitions. They only intimidate or confuse the learner further and serve no learning purpose.

2. History

Why does man have the urge to start from the beginning? Why is it so important to know what happened in the past? When I learnt about computers, it started with history of computers. When I learnt about the Internet, it started with history. When I learn about Search Engines, it starts with history. Really, how important is this information to me? What can I do with the knowledge of history? When can you use history?
  • Teach a scientist the history of a particular theory because it may important for him to know: 'This has already been tried and the results were 'this'.
  • When you want to drive home the important of a current process vs a previous process. Common Craft Videos do this beautifully.
Don't use it unless it is absolutely critical to learning. If your SME insists, move it to references.

3. Information dump

Some eLearning applications look like a dump of information. What we need to understand is that SMEs (at least 99% of them) will give you information. Let me share an instance with you. I was handed responsibility of storyboarding for a technical skill-based course. I had a never ending content dump. Most of the content in this was theoretical and could be classified under information. When I asked the SME for examples to substantiate the theory, the SME told me: 'We have done all the research that need to be done. So you don't need any more information. All you need to do is make it learnable.' Sure. I didn't give up and thankfully I had another very cooperative SME. I would surf the Internet for suitable examples and get it validated. The content dump and the course look completely different.

Next time you dump information in your storyboard, dont bother. Just mail the word document to the learners. Your eLearning is as learnable as the content dump. No one is going to give you information in the learnable format. It is our job to make it learnable. Make information learnable. Remove all the necessary content and get the real stuff out.

4. Visuals

Simply putting an attractive visual on the screen will not help the learner learn. I have seen SBs where the visuals are based on the least important information on the screen. Focus on designing learnable, useful visuals. They must support and reinforce what is being described.

5. Exercises

Exercises for the sake of it is a pure waste of time. The usefulness of the exercise is in danger if it is:
1. Very obvious
  • the question is poorly designed and gives the answers away
  • the question is really not important/too simplistic
  • The question does not require much thought (while designing or solving)
2. Forced (because I have to add an exercise after 10 screens)

Exercises also have to be learnable. They have to have a purpose. They must make the learner think.

Next time, we start storyboarding let us not start with the definition, move to the history, dump information on screens, provide useless visuals, and add pointless exercises at regular intervals. What are the other common used unlearnable elements that you have witnessed?




Tuesday, April 21, 2009

Exercises that help reflect on gray areas

Think about this:
  1. The objective is to get your learners to design better forms. The exercise shows a form in which the user wants to change his password. The learner can add/modify elements in the form to ensure that the errors are minimized.
  2. The objective is to let the learners know that consumers are loyal to particular brands for specific reasons. The exercises makes the learners reflect on their own brand preferences and their reasons for it.
  3. The objective is to let the learners understand their personality style and their traits. The exercise requires them to respond to particular situations. Their personality traits are displayed based on their responses.
Can these kind of exercises have one correct answer? The answer is no. In most instances, the answers are bound to be subjective and/or there are several correct answers. So, do you avoid these completely? No. These exercises are extremely powerful. They make the learner think, reflect, and respond based on their experiences and knowledge.

How may times have you been told by a SME or a client that all exercises must have the right and wrong answer? I have heard this often. Why is it so important to tell the learner, 'That's correct/That's incorrect.' Everything cannot be classified under black or white. As in most cases, there is a lot of gray area. Why do we get scared of designing exercises for this area? I had an interesting discussion on twitter with @thoughts and @manishmo.
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@rnarchana: All exercises must have RIGHT answers. Why this mindset? There are times when there are no right/wrong answers. The aim to make them think!
@thoughts: @rnarchana Exercises without correct answers can be an activity; perhaps not an assessment.
@rnarchana: @thoughts 1. exercises that teach/reinforce 2. exercises that assess the understanding. With quesns that have no rite ans, u cannot assess.... Just elaborated on your thought I guess. What I am trying to say is 'Activity' is a powerful learning tool too
@manishmo: @rnarchana So what do you want the learners to think (exercises w/o rite answers)? There's always a direction you are trying to push toward
@rnarchana: @manishmo Yes. Ex: Exercise that reinforces that we form perceptions based on material things (cars/clothes) is subjective; no right ans
@manishmo: @rnarchana But even in this case we want to move learners to the direction of "don't form perceptions".
@rnarchana: @manishmo Actually no. This exercise was only meant to make the learner conscious of the perceptions they make unconsciously.
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This discussion encouraged me to blog this to get my thoughts on the matter together (Thanks Manish and Geetha). Further, I had this interesting discussion with Geeta (my boss and mentor). I was explaining how the SME had requested that we insert a right/wrong answer feedback even though there were none.
Me: Why does everyone assume that learners have absolutely no prior knowledge and experience that they can use to make an approriate reponse? Why do we not encourage them to think and reflect?
Geeta: This is because most SMEs and IDs still promote the educational system followed in schools. The learner is not allowed to think. They treat adult learners as K12

Why is it so important to control everything? We should start letting the learner take responsibility for his/her own learning. This does not go to say that we should avoid exercises that provide correct answers. Exercises can play one of the following roles:
  1. Exercises to teach, reinforce, and reflect on a concept
  2. Exercise that check the learner's understanding
Use a healthy mix of these in your training program. As Geeta rightly suggested, we should look at opening the learner's minds to new possibilities rather than restricting them to what we suggest is the right answer. When using exercises without right/wrong answers, remember:
  • The aim is to make the learners reflect on a concept based on their experience and knowledge. Their answer is bound to be very subjective.
  • Do not use this assuming that that will come up with the right answer that you have in mind. This may not be necessarily true.
  • Use these are teasers. The learner may get curious and conduct their own search online to get their thoughts in order or even better discuss with a peer.
  • Provide all the information that the learner may require to make an informed decision.
I am working on a really challenging project. We have included several instances where we leave the learner to come up with the answer. We encourage them to share their answers, thoughts, and responses with their peers and experts in a social networking forum.