- I always wanted to be a vet or a psychiatrist, but life had other plans and I have no patience or aptitude for heavy stuff.
- I am a paranoid mom, who is constantly worrying about how I should bring up my child.
- I hate monkeys. One monkey was extremely rude to me in the past, hence the dislike.
- I have a terrible temper. I would however like to believe that I have mastered the art of controlling this.
- I have a terrible, terrible memory. Ask me what I did yesterday and I would be lost.
- I should be reading a lot more than I do right now. I used to be a voracious reader. Now, I am a lazy reader. I prefer light stuff and easy reads. Guess these are also signs of aging... :)
- I used be a vivid gamer, but really regret the fact that i don't have the time or the bandwidth for games.
Monday, January 19, 2009
7 things you need not know about me
Wednesday, January 7, 2009
A Workshop on Web 2.0
The workshop will help you:
- Understand Web 2.0
- Discuss training using sharing, collaboration, co-creation, user-generated content, social networking
- Explore the use of tools such as wikis, blogs, virtual worlds, podcasts, videocasts, social networking to design training
- Discuss case studies where trainers have effectively used these tools for training purposes
- Experience learning and training in the virtual world
Friday, January 2, 2009
To-Do List
1. Think Out of the Box: This year I will try and consciously ensure that I try and think out of box and not resort to the tried and tested methods.
2. Learn More: I will read up more blogs and articles on whats happening, whats new, what works, what doesn't work and so on.
3. Share More: I will share what I have learnt with people I interact with.
4. Be More Efficient: I will reflect on whether I can further reduce the time involved in completing tasks without compromising quality.
5. Network with Learning Professionals: I will make an attempt to interact with other learning professionals across the world.
Tuesday, December 23, 2008
River City Project – An Example of MUVE
Let us look at the most popular educational MUVE.
I was not able to access the virtual tour and therefore, I have relied heavily on what others have written on River City. Students can enter the virtual city as a team. They use avatars (graphical representations of themselves) to enter
This city has a river flowing through it and different types of terrains that influence the houses, water, industries, hospitals, and universities. At
The city comprises of avatars, computer-based agents, digital objects, and avatars of instructors. It has around fifty digital objects and data collection stations provide detailed information on water samples across the world. I was able to view a screen grab of a lab at
I was also able to see a screen grab that displayed a computer-based agent in conversation with the learner. Computer agents share information on the happening around the city. They provide subtle hints to the students. The dialogues are shown in the text box below the screen. The interface is supposedly designed carefully:
As an aid in their interactions, participants also have access to one-click interface features that enable the avatar to express (through stylized postures and gestures) emotions such as happiness, sadness, agreement, and disagreement.
- C. Dede, “Multi-User Virtual Environments,” New Horizons May/June 2003
Students share the data that they have acquired with other teams. They can also send ‘snapshots’ of their current situation (seen through their eyes) to their team members for a joint investigation.
MUVE is a very interesting topic. Several corporates are designing MUVEs for corporate training. They buy land on virtual world's such as Second Life and design elements that facilitate learning in it. MUVE is a fairly new teaching tool and it is definitely worth considering, researching, and studying.
Friday, December 12, 2008
The 'WOW' Moment
- Making the learner think "Yes, I have experienced the same thing!"
- Shocking the learner with 'big' incidents such as calamities, terror attacks, scandals, and so on
- Getting the learner to empathize with a particular character
- Making them relate to the scenarios and characters used
- Making them think "Ok. What just happened? Did I miss something?"
A 'wow' moment is intended to make the learner think. I think this is clear enough. But what should we make the learner think about? This is debatable. If you really want to include this moment, it should be based on point 4. Else, it fails the purpose. If the learner cannot relate to it, it is not going to a wow moment. In all probability, your learner will be thinking about the incident and not the concept. What purpose does this solve? It is will create a ripple, not a wave. For this to have the desired impact, it is crucial to know who your learners are. You cannot create a course for a general audience say "Managers across Asia" and expect the course to make an impact on them.
According to me (I could be wrong), I don't want to give the learner a 'wow' moment. I want to give him/her a wow course. By wow, I don't mean only the look and feel, but the entire package. By wow, I also do not mean a course high on drama and suspense. By wow, I mean good ID strategies, visual elements, engaging exercises, several examples, and content that the learner can relate to. The entire package should be involving, engaging, and interactive. When it fulfills these three qualities, the course will also be fun for the learner.
Wednesday, November 19, 2008
ICICI's Token Box
I needed time to look at the machine to figure out what I needed to do. So while I was standing and trying to figure this out, several hands sneaked in to collect tokens. Let me try and explain this box... ahem, machine. (unfortunately, there was a big notice warning me against clicking a snap) In the middle of the box, there was a tiny digital screen that displayed the status. Below this was a number pad (1-7) and below these were the buttons: cancel, gold customer, customer and non-customer. On the left panel, there was a piece of paper that listed what pressing each number meant. I read this list several times but was unable to find a suitable category for my task. I decided to go with 6 which was for account related activities such as fixed deposits. Now, I just had to feed in my choice. Oops.... Do I type in my identity as a customer first or the task? I was not sure. I asked a man standing waiting to gather a token. He asked me to type in the number first and then customer. I did as told. On the digital screen, the message 'This service is not available' appeared. A slip slid out from the right panel. I picked this up and saw NA written on it. Assuming that the task had failed, I did the same thing again and got the same message. The kind man who had helped me earlier stepped up and said look at the slip, it displays a token number. I opened the slip that I had crushed in my hand. Oh yeah! There it was CS522. I handed the other token to the man and thanked him. I sat down to wait for my turn. I observed that everyone got the same message. Meanwhile, an ICICI executive came and stood next to the box. I asked her why it displays this message. She smiled apologetically and said that's the way it is! Brilliant.
Kern also offers usability. I was just thinking about how our team of usability experts would have reacted to this machine. It was a nightmare! The token system is very useful, no doubt. But, this machine is dreadful!
Friday, November 7, 2008
Communicating with a Client
Do's
- Build a rapport with your client.
- Always start a conversation by greeting them warming and exchanging pleasantries.
- Identify very clearly what information you can divulge with your client and what you must withhold.
- Be honest and sincere always. Your client will appreciate this.
- Act and believe that you are the expert in your field. You know your stuff.
- Be formal, but warm or friendly.
- Always remain cool even in volatile situations.
- If you are unsure or you need to consult someone before you make a decision, let your client know that you need sometime and that you will get back to them as soon as you can.
- Make sure that you keep appointments. If your client requires weekly updates at 10:00 every Monday morning, ensure that you do this even if you have nothing new to share.
- Always acknowledge the client's mails. If you receive feedback, always thank them for their inputs.
- Greet them on festivals regardless of whether you are working on a project with them currently.
- Ensure that you send a deliverable on time. If a delay is inevitable, inform the client and apologize for this.
- Don't be over-friendly or overly familiar with your client.
- Don't butter or use flowery language to make a positive impression.
- Don't be too impersonal and detached.
- Do not overreact to a request made by the client.
- Do not spit venom at your client in tough situations.
- Do not prevaricate or lie to your client.
- Do not avoid or ignore phone calls or mails.
- Don't agree or disagree with everything. Remember to use logic to back up every decision.