Wednesday, April 29, 2009

How important is the SME?

You would have interacted with several SMEs. I have attempted to classify the SME. Five prominent personae emerged. (These are based on my experiences. Please feel free to add your thoughts.)

1. Temperamental SME: This SME loves to throw her weight around. She demands that things be done her way, else she will not cooperate. She dons the role of the boss and tells you when she expects things. She expects you to work only on her project and on nothing else. She throws a tantrum every time she thinks she has been let down.

2. Easy Go Lucky SME: This SME agrees to everything you say. His typical response to a query is 'Sure! Go ahead.' You wonder whether he has actually heard what you asked him. He typically falls in with the process but expects you to keep reminding him to give you time. When he does, he signs off storyboards rapidly which leaves you wondering whether he really went through them.

3. Absentee SME: This SME is never around to share his thoughts. Whenever you call him, he is busy. He needs a call from a 'higher up' to ensure that he spares time for you. Eventually, when he is forced to spend time with you, he passes on his resentment of the situation onto you.

4. Doing Your Job SME: This SME thinks being an ID is no big deal. She thinks she knows the best way to teach and present things. She typically focuses more on how content can be presented rather than on the accuracy of content. This storyboard is her baby, you change anything and she freaks. You are only to make those changes that she suggests. She tries to design your course for you and you end up feeling like an assistant.

5. The Perfect SME: This SME respects timelines, works with you as a team, takes the learner's motivations and needs seriously, and gives valuable feedback. He researches and pulls out the best stuff to help you understand and transfer the thoughts to the SB. He encourages you to call anytime you get stuck.

In every ID's blog, you will find at least one post on interacting with the SME. Most of these posts cover in detail the problems they face with SME. In every discussion forum, you will find SME interaction listed as an important skill that any ID must master. Why is the SME so important?
  1. SME is a library of information. He/she is an expert in the domain and has the knowledge that will make your training program effective for the learner.
  2. SME can ensure that your course is relevant to your learner. In most situations, the SME is in the best position to share the learner's real life situations and happenings.
  3. When the content is highly technical or unfamiliar, the SME becomes your walking stick. You have to interact with him/her to get comfortable with the content.
  4. SME will always ensure content accuracy. This is really important. You might as well not teach covering something incorrectly.
  5. From a sea of information, the SME helps decide what is absolutely necessary. SME can help prioritize topics and concepts.
Regardless of the SME's persona, you need to ensure that you have a process in place. Remember to keep these in mind:
  • Share the schedule with the SME. Let them know a day in advance that you are going to send them something. They can plan their reviews accordingly.
  • If you are send them two or three things, clearly let them know which ones you expect to receive first.
  • Most first time SME are not sure of what they need to do. Define their role clearly. If you send then a content dump, let them know what you expect from them. Let them know that they need to provide or validate examples.
  • It is important to explain the concept of a sign off. Ensure that they understand that if the TOC is signed off, revisiting it at a later stage would mean a scope change.
  • Build a rapport with them. You can going interact them for a long period of time. Ensure that this time is pleasant and fruitful for both.
  • Seek their opinion. Treat them like an expert.
  • If you do not agree with a feedback, discuss. Share your thoughts and concerns and hear them out. Never fix anything just because you have been told to do so.
  • Ensure that the SME also always keeps the learner in mind. Ask questions like 'Will the learner understand this?', 'Will the learner find this interesting?', 'Will the learner need this information?'

Tuesday, April 21, 2009

Exercises that help reflect on gray areas

Think about this:
  1. The objective is to get your learners to design better forms. The exercise shows a form in which the user wants to change his password. The learner can add/modify elements in the form to ensure that the errors are minimized.
  2. The objective is to let the learners know that consumers are loyal to particular brands for specific reasons. The exercises makes the learners reflect on their own brand preferences and their reasons for it.
  3. The objective is to let the learners understand their personality style and their traits. The exercise requires them to respond to particular situations. Their personality traits are displayed based on their responses.
Can these kind of exercises have one correct answer? The answer is no. In most instances, the answers are bound to be subjective and/or there are several correct answers. So, do you avoid these completely? No. These exercises are extremely powerful. They make the learner think, reflect, and respond based on their experiences and knowledge.

How may times have you been told by a SME or a client that all exercises must have the right and wrong answer? I have heard this often. Why is it so important to tell the learner, 'That's correct/That's incorrect.' Everything cannot be classified under black or white. As in most cases, there is a lot of gray area. Why do we get scared of designing exercises for this area? I had an interesting discussion on twitter with @thoughts and @manishmo.
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@rnarchana: All exercises must have RIGHT answers. Why this mindset? There are times when there are no right/wrong answers. The aim to make them think!
@thoughts: @rnarchana Exercises without correct answers can be an activity; perhaps not an assessment.
@rnarchana: @thoughts 1. exercises that teach/reinforce 2. exercises that assess the understanding. With quesns that have no rite ans, u cannot assess.... Just elaborated on your thought I guess. What I am trying to say is 'Activity' is a powerful learning tool too
@manishmo: @rnarchana So what do you want the learners to think (exercises w/o rite answers)? There's always a direction you are trying to push toward
@rnarchana: @manishmo Yes. Ex: Exercise that reinforces that we form perceptions based on material things (cars/clothes) is subjective; no right ans
@manishmo: @rnarchana But even in this case we want to move learners to the direction of "don't form perceptions".
@rnarchana: @manishmo Actually no. This exercise was only meant to make the learner conscious of the perceptions they make unconsciously.
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This discussion encouraged me to blog this to get my thoughts on the matter together (Thanks Manish and Geetha). Further, I had this interesting discussion with Geeta (my boss and mentor). I was explaining how the SME had requested that we insert a right/wrong answer feedback even though there were none.
Me: Why does everyone assume that learners have absolutely no prior knowledge and experience that they can use to make an approriate reponse? Why do we not encourage them to think and reflect?
Geeta: This is because most SMEs and IDs still promote the educational system followed in schools. The learner is not allowed to think. They treat adult learners as K12

Why is it so important to control everything? We should start letting the learner take responsibility for his/her own learning. This does not go to say that we should avoid exercises that provide correct answers. Exercises can play one of the following roles:
  1. Exercises to teach, reinforce, and reflect on a concept
  2. Exercise that check the learner's understanding
Use a healthy mix of these in your training program. As Geeta rightly suggested, we should look at opening the learner's minds to new possibilities rather than restricting them to what we suggest is the right answer. When using exercises without right/wrong answers, remember:
  • The aim is to make the learners reflect on a concept based on their experience and knowledge. Their answer is bound to be very subjective.
  • Do not use this assuming that that will come up with the right answer that you have in mind. This may not be necessarily true.
  • Use these are teasers. The learner may get curious and conduct their own search online to get their thoughts in order or even better discuss with a peer.
  • Provide all the information that the learner may require to make an informed decision.
I am working on a really challenging project. We have included several instances where we leave the learner to come up with the answer. We encourage them to share their answers, thoughts, and responses with their peers and experts in a social networking forum.

Monday, April 13, 2009

Can Online Learning Environment Kill Motivation?

Ros Aini posed a question in my previous post, "Online learning environment can demotivate online learners. What do you think are the aspects that contribute to this matter?"

I am going to try an attempt answering this question based on my experience and what I have read/heard. If you think you disagree, please help me learn more by sharing your thoughts. If you agree and would like to add and give more clarity, please feel free to do so.

First let me clarify, online learning environment can demotivate online learners is a generalization. What aspects of online learning environment kill learner motivation?

1. Choosing the wrong learning environment for your learner
Your research should help you identify which is the most suitable learning environment in which your learner will learn. A virtual world such as second life may not be suitable for all online learners. You may realize that your learner prefers to read/write than actually 'be' in an environment where they can explore.
Tip: Always arrive at a solution (whether online or otherwise) based on research. You will be closer to getting it right.

2. When the learner control is zero
When you opt for a learning environment, ensure that it is designed such that the learner can decide their own learning path. Most online learners prefer to decide what they learn and how they learn. Avoid forcing your learners down a structured learning path. Several clients insist that the Next button be disabled till they attempt a practice. Give them the choice. If the practice is challenging enough, they are going to want to take it.
Tip: Give them several options such read, listen, do, experiment, share, and so on to learn.

3. When navigation is poor
Navigation plays an important role. Think about this, you have used a virtual world (VW) to teach. Your learner spends ages learning how to navigate within this VW and is not comfortable with the controls. Finally, he gives up frustrated about the fact that he is not getting it right. Poor navigation makes the learners feel dumb. And, no one enjoys this feeling. Navigation can kill motivation even if the training material is really good.
Tip: Ensure navigation is intuitive. The learner should spend minimum or no time learning how to navigate in the learning environment.

4. When system specifications are not shared upfront
Imagine this. You have provided several hyperlinks to blogs and wikis. The organization in which your learner works provides restricted Internet access. The learner tries to click on the link, but gets a 404 error. How frustrating would this be for the learner?
Tip: Always state the system and bandwidth requirements. Or design keeping the learner's bandwidth in mind.

Other than these, what else could demotivate an online learner?
- A know-it-all-peer who makes the learner feel very small, thereby making him reluctant to share his thoughts online again
- The learner may constantly doubt the authenticity of content and feel confused about what to internalize
- No access or an opportunity to interact with 'true' experts
- A learner may feel overwhelmed with the amount of information that is out there

Thursday, April 2, 2009

How to tackle a demotivated learner?

A demotivated learner is any IDs nightmare. Don't we love it when learners are highly motivated, thirsty for knowledge, and realize the 'what is in it for me' even before the course begins?

Symptoms of a demotivated learner:
  • During interviews, they frown over the concept that you are going to teach.
  • They do not appreciate the fact that HAVE to take the course. (I can't blame them.)
  • They try to convince you that they know everything they need to about the concept (you know otherwise through research).
  • They tell you that this course is not going to be useful for them as this concept will not help hone their core skill.
  • They are against the mode of delivery (elearning, ILT, or plain training) because of bad experience in the past.
The situation is very, very dangerous if you spot all the five symptoms in your learner profile. How do you tackle a demotivated learner? Find answers for the following:
  1. What can I do to ensure that the learner takes the concept seriously? How can I make it interesting for them?
  2. How can I show them that they do not know everything they need to know about the concept?
  3. How can I show them that this concept if mastered is going to help them work better?
  4. How can I change their bias against the mode of delivery?
To answer all these questions, I would first recommend that you have a nice long chat with your SME. This is important because my suggestions are going to require the SME's approval.

Suggestion 1: Challenge the learner
The learner thinks he/she knows all there is to know about the concept. Well, challenge him/her then. Design a very hands on course. The intention is to make the learner perform tasks designed keeping the theories of the concepts in mind. We want the learner to realize for themselves, 'Oh! I did not know that' or 'This is probably more effective than how I have been going about it'.

Suggestion 2: Do not bore them with theory
Please do not tell the learner blah blah blah. You will lose the learner even before the end of the screen. They do not want to hear the theory. Stick to pure application. It is definitely easier to describe a theory. Try teaching a theory with absolutely no words. Use tasks and examples. This is incredibly challenging for the ID and SME. But, trust me, the experience is absolutely worth it.

Suggestion 3: Ensure that your course is visual
This learner profile is not going to read anything more than two lines. Avoid content. Make it visual by displaying images/animations of examples. I avoid content heavy screens by using a bigger fonts. Try it sometime.

Suggestion 4: Encourage social learning
Introduce videos from YouTube, share blog links, create or encourage learners to join discussion forums. Do all that you have to and bring them in contact with other people. Encourage them to share their ideas with peers and experts. I do not have to stress the important of social learning.

Suggestion 5: Design challenging knowledge checks
Design the tasks keeping in mind the learner's reality. Make them curious about things. Ensure you grab their attention. Ensure that the answers are not obvious. Design assignment that have no correct answers. Encourage them to post reports or assignments on blogs/forums. Allow them to discuss their ideas and answers with others.

These are my list of suggestions. If you think there are other suggestions that help tackle a demotivated learner, please share them.

Thursday, March 26, 2009

Audio - A Gamble?

Audio is a crucial aspect of an elearning application. There are lots of courses that do not have audio. These courses can still be good if the learner hates audio. But audio can play an important role in learning. Audio:
  • Sets the tone for your course. If the audio is formal, the theme of your course will be formal. If the audio is humorous, the theme of your course is light and humorous.
  • Adds a personal touch by giving your course a personality. This does not apply for robot-like audio.
  • Captures learner's attention.
  • Completes the learning experience.
  • Reinforces learning by supplementing visuals and content.
Using audio in your course can be a gamble. If you do not play your cards right, you may end up ruining your course even if the ID strategy and theme is great. You need to keep in mind the following:

1. How much audio do I include in the course?
This is the most important and the most difficult question. Further questions that arise:
  • Do I have the audio artists read everything from the screen? Please don't have the audio artist read everything (especially if your screens are content heavy). It is very distracting and unnecessary. Kern conducts learner testing to check the effectiveness of a course before its roll out. We have seen learners look for audio mute/off button several times. They are thinking, I can read the content, thank you very much. We have also seen occasions on which audio is different from the OST and this troubles the learner. He/she feels that there is a variation in what is being said in the audio and what is written on screen.
  • Do I just include the main gist of what is being covered in the screen? You can do this. However, ensure that your audio captures the most crucial information and does not sound abrupt. Sometimes, you just wait for the audio to continue but it doesn't.
  • Do I include audio for just the important screens? Please don't do this. Imagine the learner listening to a para long audio on a screen. He moves to the next screen and meets silence. It can be very awkward. I have seen this during learner testing. You can see the learners anticipating, waiting for the audio to start. I am almost tempted to lean over and say You can move on now.
  • Do I include separate audio for the characters? Your could do this depending on your budget. But it can be a nightmare to get the tone and the pitch right for multiple audio artists.
2. Should the audio supplement content or vice versa?
Actually, it depends on the ID strategy you use for the course. If your course is highly visual, the audio will play a crucial role as it may act as a link between the screens. There are course in which the audio drones on and on, while nothing happens on the screen. This can hinder learning. The learner may switch off after sometime. Either reduce the audio, split the screens, or add animation to supplement the audio. Can you imagine staring at a screen waiting for the audio to get over? On the other hand, do not make a text heavy course, audio heavy. Like I already mentioned, it can be quite irritating for the learner. Find the right balance between audio and visuals.

3. Does the audio have the desired impact?
Yes! You have identified how much audio you want to use. You have also found the right balance between audio and visuals. Now, what else can go wrong?
  • An unprofessional audio artist can ruin your course. If the tone and pitch is not right, the course will sound bad.
  • If the audio is too fast or too slow, it could kill learner motivation.
  • If the audio is not in sync with what is happening on screen, it will confuse the learner.
  • If the audio is not edited well, it will ruin the course even if your audio artist is really good.
4. How can audio add value?
Audio in terms of background music can increase the imapct of the gain attention screen. Audio can also play a crucial role when used to indicate correct and incorrect feedback. This may be the best way to avoid 'That's correct' and 'That's incorrect' feedback. Audio plays an important role in games. It increases the thrill and increases the learner's curiosity.

There is no standard rule or guideline to say you can use this much audio in your course. Use audio wisely. Ensure that it has the desired impact. Use it to aid learning and make learning experience more pleasureable.

Friday, March 13, 2009

When are personality tests useful?

I met a few training professionals who use DISC, a personality assessment to analyze people. They observe the person for sometime and then come to a conclusion about which personality traits (combination of D, I, S, and/or C) they portray. I asked one of them how this information helps them. He explained that knowing a personality helps me deal with the person at work. As a trainer, I answer a query/response based on the personality that my learner depicts. I also know that I need to have a high 'I' for my audience to 'like' me. They have to like me to want to listen to me. Makes perfect sense, doesn't it.

How are personality tests useful in learning? When can they be used? Here are my thoughts:
  • Personality tests are extremely useful when you want the learner to reflect on his/her own personality.
  • These tests are useful when you need to bring about a behavioral change. For example: For a salesperson, there are a list of attributes that he must have and others that are undesirable. We can use personality tests to check where the learner is, deliver learning, and check where the learner to identify if a behavioral change has taken place.
  • These tests will definitely help us understand the learner profile better. We can design courses keeping the dominant characteristics in mind.
Some thoughts that follow these points:
  • Does a behavioral change mean a personality change? Do we understand the deficiencies in our personality and consciously work on them? I guess, personalities are also outcomes of a person's socio-historic context (the environment). This would mean that our personalities are constantly changing based on our experiences.
  • Will the audience show a specific personality pattern? This could happen. If we take the salesperson's example again. When a company hires their sales executives, they look specific characteristics features. How confident is this person? Will he/she be able to hold my attention for long? Will he/she be able to convince/persuade me? So, they may show a specific pattern. (If anyone knows for sure, please share.)
  • Would it be more useful in classroom training? You interact with the learner directly. Based on how they behave, you quickly categorize them and respond accordingly. It sounds like a tough job.

Thursday, March 12, 2009

Myth about eLearning and Interactivity

At a social gathering, I explained that I work as an ID at Kern Communications. A person (Rajeev's idol cum mentor from the training fraternity) said you are more into elearning. Elearning is not that interactive, it is very forced.

These words have been ringing in my head. Why did do people think elearning is not interactive and forced? Here are my guesses:
  1. Learners do not interact with other learners.
  2. Some really bad elearning courses have ruined elearning's reputation.
  3. The learner has to complete the course.
(Can't think of any more. Please add if you remember more.)

Now, coming to point 1. Interactivity can be cognitive, social, and clicks (motor if you wish to call it that). If the training is poorly designed, cognitive interaction is not going to happen anyway. The person (I was referring to earlier) meant that elearning lacked social interactivity (learners interacting with learners). My response was to point out how web 2.0 fills that gap. But, I was still not satisfied with my response. With eLearning, social interactivity has been always a part of the learning process in the form of informal learning.
  • After you take the course (or even as you take the course), the learners share/exchange notes with other learners.
  • Some courses provide access to other learners and experts via chat rooms, forums, emails, and so on.
Can't do much about point 2, but pray that people start doing things right. I hope they begin to understand that click interactivity does not help people learn. Having text box or a fancy tabbed presentation is not sufficient. A click is just a click.

Coming to point 3, if elearning is forced because the learner has to complete the course, so is any other form of training (especially if the learner motivation is low). Like Tony Karrer mentioned in his blog post, at least the learner can click next and finish the course.

Read more on interactivity here.