Tuesday, June 24, 2008

Designing Interactive Courses Through Decision Trees

Decision trees or branching stories are alternate paths a learner takes as a direct consequence of decision made. The outcome is different based on the choices you make. Therefore, if you attempt the exercise more than once selecting the other choices, the outcomes may be different each time. Several educational simulations use decision trees to impart skills. A few examples are Account Challenge Sales Simulation, EAP lifescape, aids awareness, and so on.

When to use decision trees?

Decision trees are used when you want learners to understand the consequence of decision-making. The design is typically at Bloom level 3 (application). Therefore, decision trees are used when you want learners to apply their skills. Decision trees can be simple or complex.

To read more, visit my original post here.

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