Showing posts with label learning by doing. Show all posts
Showing posts with label learning by doing. Show all posts

Thursday, March 18, 2010

Instructional Design and Experiential Learning

I was reading an interesting blog post on Instructional Design versus Experiential Design: do you have what it takes? by Koreen Olbrish. I have picked out a particularly interesting bit.



Experiential learning is a process of learning by doing. According to David Kolb, an individual learns from personal experiences and from the environment.

1. Having said this, I think it may be incorrect to deduce that elearning/workshops may not be able to provide experiential learning. In well designed programs, the learner can learn by doing and needless to say, he will learn from his own experiences and from the environment.

2. Instructional design is based on the learner's true needs. Therefore, it will be a systematic layout of content if the learner truly needs this. Instructional design is about designing the program such that learning happens. Therefore, the type of instructional strategy suggested above is just one among millions.

3. Even VLEs require to have a sound instructional base. Why? Your environment may be extremely real and may wow the learner. But, if you have learning presented in a manner where they are required to read off a book, attend a lecture in a VLE, or have information which is just difficult to find, this will make it less easy to learn. The learner may be better off with an eLearning program.

4. Even games have boundaries, rules, logic that can be learnt very quickly. If these are defined well in an eLearning program, I think we can design experiential learning. If the learner gets to do things to learn, I think you have a good program. Again, it has to have a strong instructional base.

5. I guess it is great if instructional designers break content into simpler chunks to ensure that they have a greater understanding of the content itself. But how the content should be presented, should be based on the learner's current knowledge and the skills that he wishes to acquire.

6. I am a huge fan of VLEs provided the usability issues are removed. But, I think it may not be right to say that great eLearning programs and workshops cannot provide for experiential learning.

7. I completely agree with Koreen that it requires a different kind of skill set to actually design experiential learning. It requires a lot of research into the learner's reality, the content itself, iteration in the design process, lots of brainstorming, and competent instructional designers, visual designers, and SMEs.

8. Therefore, my point in a nutshell, it is never Instructional design versus Experiential design. If your learners are learning, there is always instructional design in work there. You may not have designed it your self. I remember @Abhinava mentioning the same during his session at the IDCI session. We learn a lot of things unconsciously but this is always backed up by good instructional design.

What do you think?
1. Can we ensure experiential learning in eLearning/workshops?
2. Is experiential design truly possible only in a VLEs?
3. Is instructional design always about simplifying content?

Sunday, March 14, 2010

Unconventional ILTs

In my last post, The Role of a Trainer, I touched on what it takes to be a good trainer and what are the list of don'ts that the trainer can keep in mind. There are several more aspects of ILT that I find intriguing.

1. How your ID strategies may be absolutely brilliant but your trainer can ruin the training very easily or how a brilliant trainer can make up for poor ID
2. How ID for ILT is so very different than ID for an eLearning module
3. How an instructional designer has to take into consideration several things: other learners, the venue, the seating arrangement, the facilities, the space, the trainer, the mood, the attitude, and so on

What I find even more intriguing is designing activities for ILTs. Activities in ILT are the crux of the training (atleast I think so). The activities encourage social learning and active participation. It also ensure 'hands on learning'. What do you need to keep in mind when designing an activity for an ILT:
1. What type of activity are you designing? Is it a case study/scenario/game/individual exercise?
2. How do you want to divide your participants? In groups of 2, 3, 4, 5?
3. Are any props required? Can you use relevant props that will aid learning and make the experience extremely memorable for the learner?
4. How much time would this activity take? 20 mins inclusive of discussion? 30 mins?
5. How will they share what they have done? Should a representative present the thoughts/findings? Should the class see the whole 'event' unfold in front of them?
6. How is feedback shared? Ask the other learners to share their thoughts in what just transpired?
7. How do you summarize the learning to make it easy to remember? Here's an experience that has to stored as learning. How can this be done?
8. How do you ensure healthy competition? Offer an award/reward by listing the criteria for emerging winner? Offering praise at the end?

When we think ILT, unfortunately, everyone imagines training within four walls. While this is not wrong, I wish out bound trainings also sprang into our minds. Or when we think of training within the classroom, we do not imagine the trainer near the whiteboard and the learners seated in an orderly fashion. I wish we would think of people all over the room, enthusiasm in their faces, order within chaos, almost like a play where everyone gets to play a part and learn from it. Hmmm, FUN!

I wish in the near future, I get to design such a training program where learners are on their feet and learning by doing. Soon.... Meanwhile, if you have designed such a training, please do share. Would love to hear and turn green with jealousy! :)

Also, check this video out: What Makes a Great Teacher?